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Daggerheart Campaign Frame - A.E.G.I.S.
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Devlog
Update
July 20, 2025
by
GHelmet
Hey everyone, I just wanted to check in and give you a quick update. I’ve been completely off the radar for the past two weeks — I recently started a new job, and it’s been taking up most of my...
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Aether and Soul link effect on skills.
July 06, 2025
by
GHelmet
Hey folks, After giving it some thought—and following the first round of external feedback—I’ve decided to completely rewrite everything related to Aether and Soul Link . The goal is to ensure t...
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You dared me!
July 05, 2025
by
GHelmet
Today, I had a tough conversation with the community—and I chose to face it head-on. I pulled myself together, cracked open my art book, and decided to reach out to a whole new audience: the Gen AI...
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V.0.8 Released
July 05, 2025
by
GHelmet
I must say, this update was long overdue—and absolutely worth it. The playtest didn’t just highlight some mistakes in the campaign mechanics; it pushed me to repair them, fill in critical lore gap...
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Session one
July 04, 2025
by
GHelmet
We had our session one last night! It was a fantastic experience and a valuable one—full of insights and lessons that will help shape the future of our campaign frame. One major takeaway: we’ve id...
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Side Project
June 29, 2025
by
GHelmet
I've been hard at work over the past month developing my A.E.G.I.S. Mecha campaign frame—playtesting, tweaking, and fine-tuning every detail. But through it all, I couldn’t shake a nagging idea at...
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I made you a starter campaign.
June 25, 2025
by
GHelmet
Hey everyone! Today I’ve been hard at work transcribing the Session Zero playtest into a fully playable starter campaign for the Frame. This is something I want to include as part of the toolkit for...
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Cleaning + All Human-Scale Equipements
June 25, 2025
by
GHelmet
Hey everyone! After chatting with folks on Discord, I’ve finally decided to clean up the Core and move things like equipment reskinning into the Resources. Why? I want the campaign frame core to sta...
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Core v0.6
June 23, 2025
by
GHelmet
I took some time to update the Human-Scale Weapons and Armors list. It's just a reskin, but it seems to address the issue we previously ran into with my original set. It wasn’t a total mess, but now...
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Playtest
June 23, 2025
by
GHelmet
It’s been a few days since I had the time to post an update. Last Thursday, we held our first playtest: Session Zero. So far, we've uncovered a few errors—mostly on my part—particularly with hum...
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Physical copy
June 17, 2025
by
GHelmet
First physical copy released today! Can't wait for Thursday session zero of the playtest!...
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Updating names, some other updates and all.
June 17, 2025
by
GHelmet
Hi everyone! Just a quick update — I’ve done a bit of an overhaul on the names and text, and I’ve also included a link to the tools I use. Please don’t forget to support the amazing work of Ke...
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I lied
June 17, 2025
by
GHelmet
I didn't go to bed—I was too busy fixing errors. At some point, I thought, 'Hey, why not bundle all the environment cards into a zip file?' So here it is! Tomorrow, I'll pack the Adversaries too. Bu...
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Transition into new ressources PDF
June 17, 2025
by
GHelmet
I've decided to consolidate all resources into the new resources PDF. I'll be updating it and removing the old download in the coming days. Depending on everyone's needs, I may create additional files...
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Ressources
June 16, 2025
by
GHelmet
I wasn't sure if this was something people would want, so I created a prototype. Let me know if it feels right, and we can continue down this path! I intend to put a lot of effort into these resources...
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A long night, v0.4
June 16, 2025
by
GHelmet
Guys, I’ve got to say—it took me all day to figure out how to revamp the entire layout of the campaign frame… but it's finally done! No new content just yet, but now that the final layout is (ho...
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Getting ready for playtest
June 15, 2025
by
GHelmet
All thanks to people that supported the project I got some printed materials for the playtest that is to start on next Thursday. Stay tuned! Ps. I am also working on adversary cards that could be used...
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Environments ?
June 13, 2025
by
GHelmet
I was working hard on my adversaries today when I had a sudden realization—the environments in our campaign frames vary drastically, making it much harder to adapt on the fly like the adversaries. I...
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Adversaries
June 12, 2025
by
GHelmet
Hey all, Today I’m sharing the first batch of adversaries! The formatting isn’t up to full standard yet—just plain text for now—but this release includes four Tier 1 repurposed adversaries fro...
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MAP !
June 11, 2025
by
GHelmet
Pretty simple one today—I created the blank map with base frame locations for you to draw on with your player. I’ll finish mine next week during our Campaign’s Session Zero...
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Ver 0.3! + Getting ready for playtesting.
June 09, 2025
by
GHelmet
Version 0.3 Update A lot of progress tonight! I worked on implementing a two-row layout for the PDF—it's not perfect yet, but it's a solid start. I also added visual cards within the campaign frame...
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More Cards!
June 08, 2025
by
GHelmet
I've been putting in a lot of work on this one because I want to bring more visual appeal to the Campaign PDF. Every Ancestry, including the special Human Pilot, has been bundled into a pack and craft...
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Cards!
June 08, 2025
by
GHelmet
Since they released the cardmaker, here is some cards for the Campaign Frame. Still only V0.1 Community Cards. Update * I made some physical one and the result is awesome. Thanks...
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Layout update
June 04, 2025
by
GHelmet
Just made a layout update and removed an error in editing...
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First Release
June 04, 2025
by
GHelmet
Daggerheart Campaign Frame – A.E.G.I.S. is officially released today! Hope you enjoy it—I’ll be sharing updates as they come...
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