Environments ?


I was working hard on my adversaries today when I had a sudden realization—the environments in our campaign frames vary drastically, making it much harder to adapt on the fly like the adversaries. I also discovered that I inadvertently gave myself even more work when I decided to incorporate human-scale combat. Not only did I need to create A.E.G.I.S. environments, but also human environments and, of course, human adversaries. A real challenge... but honestly, that's what makes this campaign frame so incredible—being both a human and an elite pilot of giant robots.

Don't worry, I've got everyone covered here!

I also want to give a huge shoutout to everyone who has supported this project—your encouragement truly means the world. Thank you!

Files

AEGIS Environments v0.1.pdf 98 kB
23 hours ago

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