Environments ?
I was working hard on my adversaries today when I had a sudden realization—the environments in our campaign frames vary drastically, making it much harder to adapt on the fly like the adversaries. I also discovered that I inadvertently gave myself even more work when I decided to incorporate human-scale combat. Not only did I need to create A.E.G.I.S. environments, but also human environments and, of course, human adversaries. A real challenge... but honestly, that's what makes this campaign frame so incredible—being both a human and an elite pilot of giant robots.
Don't worry, I've got everyone covered here!
I also want to give a huge shoutout to everyone who has supported this project—your encouragement truly means the world. Thank you!
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Get Daggerheart Campaign Frame - A.E.G.I.S.
Daggerheart Campaign Frame - A.E.G.I.S.
Sci-Fantasy Mecha Themed Campaign frame for Daggerheart
Status | In development |
Category | Physical game |
Author | GHelmet |
Tags | campaign-frame, daggerheart, Homebrew, Tabletop role-playing game |
More posts
- Update19 days ago
- Aether and Soul link effect on skills.34 days ago
- You dared me!35 days ago
- V.0.8 Released35 days ago
- Session one36 days ago
- Side Project41 days ago
- I made you a starter campaign.45 days ago
- Cleaning + All Human-Scale Equipements45 days ago
- Core v0.647 days ago
- Playtest47 days ago
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